AI Insights · Timothy · January 2022
Top 5 2D Realistic Games in the Middle East: Q4 2021 Performance
Discover the performance trends of the top 5 2D realistic games in the Middle East during Q4 2021, including their weekly downloads, revenue, and active user metrics.
In Q4 2021, the top 5 2D realistic games in the Middle East demonstrated varied performance across downloads, revenue, and active users. Here's an overview of how each game fared:
انتقام السلاطين by ONEMT saw fluctuating weekly revenue, peaking at about $597.9K in late September and experiencing a lower point of around $298.4K in mid-October. The game’s weekly downloads showed a decreasing trend from 21.4K at the end of September to 6.2K by the end of December. Active users also declined, starting at 62.5K in late September and dropping to approximately 45.9K by the end of the quarter.
Evony from TOP GAMES INC. had a steady increase in weekly revenue, peaking at $220.5K in late November. Weekly downloads experienced a decline, starting at 35.3K at the end of September and ending with 21.4K in late December. The active user count followed a downward trend, starting at 93.7K and ending at around 63.5K by the end of the quarter.
Texas Hold'em Poker: Pokerist by KamaGames experienced varied weekly revenue, peaking at $175.5K in early October and dipping to $118.2K by the end of December. Weekly downloads decreased slightly over the quarter, starting at 2.5K and ending at around 2.2K. The active user count showed a downward trend from 12.8K in late September to around 10.4K by the end of December.
نداء الحرب 3 | حروب الأبطال by Babil Games had a notable increase in weekly revenue, peaking at $219.6K in late December. Weekly downloads fluctuated, with a significant peak of 8.9K in mid-December. Active users showed a mixed trend, with peaks and troughs, ending at approximately 21K by the end of December.
تربيعة بلوت by Sawa Game maintained strong weekly revenue, peaking at $199.5K at the end of December. Weekly downloads showed an upward trend towards the end of the quarter, reaching around 20K. Active users remained relatively stable, fluctuating around 350K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.